After the gamę the moderator asked "it's different from other games, right?". It's true, they've probably put tremendous amounts of effort to create those rooms. There are two rooms: the flying bomb and exorcism. I've been to the bomb one, it is designed as a plane flight from Kraków to Paris. The mechanical backgrounds of the room a really good, I like that there are a lot of interconnected stuff, an unrealistic but quite impressive pilot room, the oxygen masks, the sounds of flight. There are plenty of space for large groups, as usual the best way to solve the problem is to scatter people as much as possible.
The problems start when you begin solving the puzzles. They are not difficult but completely unlogical. It breaks the whole immersion into the game when you find out that one of the codes is your flight's height (well, something different, I just do not want to expose all the secrets). But still you have the clear feeling of unnatural flow of events during the game. It makes it chaotic because you just try applying everything to everything. We have even missed the end, because we managed to defuse the bomb but didn't realize that :).
I have the feeling that such approach will be much more suitable for Exorcism, I hope that room will make me change the mark from 3 to 4 or 5. read more