Their website says "Not your kid's laser tag", and that about sums it up, perfectly. But seeing as this is a Yelp review: I'll be OVERLY thorough ....
Overview: This mission was a beta-test for players, at their new permanent base-camp at Wellington Lake, about 20 minutes -via dirt road- south of Bailey, CO. Amazing outdoor location: trees, brush, old log structures, slash piles, valleys, dirt roads, all on several acres of private land with the lake and Castle Mountain as a backdrop (stunning!). I had no pre-set team, and met the 12-or-so of us that played, upon arrival: A father and his two 16-17 year-old boys, one married couple in their 30's, a couple of retired vets, a couple of solo guys, myself and the Conflict Colorado crew of four guys, ages ranging from 20-something to 50-something. We were all over the board in age, gender, skill, ability and agility. Our day consisted of three different missions, about 30 minutes of total game time each, along with water breaks, and the opportunity to eat MREs (actual real MREs) if you chose to buy them as part of your sign-up. We started at 10a, and ended around 3p, with a break for lunch.
The Game: Upon start, we were briefed on the missions at hand, safety, and rules of the day, and then shown the laser firearms/equipment available to us. We were given the opportunity to test-fire each. Since we had no pre-set teams, we were randomly split into two teams of 6. One Conflict Colorado crew member per team became our Unit Commander, and one member was selected by each team as a Captain. Captains chose weapons/duties for their team members, with minor advice from the UC. We had options: do you want a sniper? a medic? someone manning The Saw? Captains choices did have some affect on the overall outcome of each mission. Teamwork is definitely the focus of their missions, making this ideal for companies/corporations/groups as team-building excursions. The game, crew, firearms, and terrain would easily allow for several teams, and many more players per team: 3-4 teams with +/-10 people each is entirely possible out there.
Equipment: There are no laser vests here, and you're not aiming at the weapon itself. This company uses head-bands syncd up to each weapon, so only head-shots are going to count, giving the game a definitively more realistic aspect, reducing options of hiding a laser target. They do not condone cheating in any regard! The head-bands vibrate on a hit, and if there are enough hits on you to kill, you'll hear corresponding sounds. Because the weapons have sound players have the ability to hone in on your oppositions location when they fire. As for the lasers themselves, don't worry. Nothing about the equipment in this is game dangerous. You could trip over the terrain, though. In regards to those klutzes like myself, Conflict Colorado crew are fully equipped to handle any minor-to mid-problematic injuries and there is a waiver to sign for all players, as is expected.
Downsides: As of this review date, the company is still fairly new, so they are working out some kinks. As of now their website doesn't list pricing per packages, but I'm sure that will be short-lived. I didn't take away stars for this issue, as this day was only a beta-test, and overall a huge success in my book. I'm pretty sure whatever price-points the company lands on will be well worth it.
My thoughts: I look forward to getting a package for my husband as a gift in the near future. The crew, at the end of our day had a de-briefing and welcomed any thoughts and suggestions from the players, so if anyone does find anything they don't like, or think can be improved, the crew are happy to listen. They are available through chat on the website, as well as phone and Facebook, and proved to be highly responsive to inquiries.
Despite my trip and fall at the beginning of our day, I had a blast! It's a workout: you will move, get dirty, get down, feel the adrenaline, and get to know your team mates on a different level. It's not likely your team will be victorious in any of these missions without full cooperation from each member, making hot-shots with king-of-the-hill attitudes irrelevant. But competitive minds will still be very satisfied knowing that their statistics are saved and review-able later. This game is so much better that being cooped up, inside, in a center somewhere, under harsh lights, with a bunch of sweaty tweenagers. read more