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    Paranoia Quest Escape the Room

    4.4 (186 reviews)
    Open • 10:00 am - 9:00 pm

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    Reeeeally
    Kiara N.

    Well this is my third escape room and I'm embarrassed to say that I still haven't escaped =(. I'm not tripping though, because I will escape one day. As with everywhere I go, I checked out Yelp to peep out the situation: parking because it's downtown, actual location and anything else worth knowing. I saw where most reviews suggested parking in the Underground parking deck in which we did. There was an event sign right outside the lot and two attendants standing at the ticket machine. They advised that it would be $10 and I was confused because I wasn't expecting that at 6:30p on a Friday evening but maybe I'm silly for thinking that. Anywho, we made our payment and made the hike to Paranoia Quest which was about 2 1/2 blocks away. As for the quest itself, I was a part of a group of 4 solving the Murder Mystery escape room. I think I'm just in my feelings about it which is why I'm giving it 4 stars lol. It was very mind juggling and my group of 4, we worked until the very end just to find out that we were still a long ways out with solving the mystery. Some of the things I was like and we were supposed to know that how? But I know it's possible because others have done it. Other than that, we had a marvelous time! Destinee and Tianna were awesome as well, especially at helping us get through that thing...what we did of it anyway lol.

    Jonathan G.

    So much fun! Definitely a challenge. If we have 30 seconds more!! Smh, almost. But still, a lot of fun. Great crew. Great staff. Affordable. I highly recommend.

    We beat the Zombie Apocalypse game with less than 5 minutes to spare!
    Daniel B.

    Paranoia Quest is a real-life room escape game that opened Spring 2015 in Downtown Atlanta. These room escape games have really been taking off in metro Atlanta and around the country over the last year or so. Locally, there are places like Mission Escape Atlanta next to Atlantic Station and Ultimate Escape Game Atlanta at Cobb Galleria. At the time of writing this review, I've played "Trapped in a Room With a Zombie" by Room Escape Adventures in Tucker (http://www.yelp.com/biz/room-escape-atlanta-atlanta) and two different rooms at Mystery Room at Sugarloaf Mills in Lawrenceville (http://www.yelp.com/biz/mystery-room-lawrenceville). Compared to Room Escape Adventures and Mystery Room, Paranoia Quest definitely wins in terms of quality of clues, riddles, and puzzles and best of all, props. Room Escape Adventures and Mystery Room utilize a mish-mash of cheap thrift store quality furniture and props. This is not the case at Paranoia Quest where it's evident a lot more money and effort have been invested to create a higher quality game environment. The settings comparatively feel more real. The rooms are solidly built and impressive. A group of four of us bought a Groupon deal (https://www.groupon.com/deals/paranoia-quest) for $58. It was good for all four of us on a weekday. The regular weekday rate is $30 per person and the regular weekend rate is $40 per person. I'm not sure if I would spend that much for Paranoia Quest, but I thought the Groupon deal (a significant savings which worked out to $14.50 per person) was certainly worth it. Each game is 60 minutes. There were two rooms we could choose from: Zombie Apocalypse and Inception. Owner Dmitry told us a third room with a morgue theme is currently under development. We chose the Zombie Apocalypse and were teamed up with two strangers who had also booked the Zombie Apocalypse for the same date/time. I believe groups of up to 10 can tackle each room. While it can be fun to get a big group of friends together, I think going with eight or more could possibly detract from the room escape experience. The rooms actually get more difficult because the clue-gathering and information exchange becomes less efficient. This was our first room escape being teamed up with strangers, but luckily, they were cool and we had great chemistry off the bat. No awkwardness to slow the team down. *** WARNING: MILD SPOILERS AHEAD! *** The Zombie Apocalypse "room" was actually located on the second floor of the facility. I thought it was neat how it was set up. One of the staff told us the fictional back story before the timer started. We had to break into a laboratory filled with dead scientists who tried to find a cure for the zombie outbreak. Once we successfully entered the lab, we had to complete the cure and save humanity. I put "room" in quotes because it wasn't just one room we had to "escape" from, but four! I put "escape" in quotes because we didn't have to escape from a room like a traditional room escape game. Instead, we had to successfully break *into* rooms. I like that concept because it's different. It took us about 30 minutes to get through the first three rooms and almost the entire next 30 minutes to find the cure. (We won!) On the technological side, there are ambient music and sound effects; electronic keypads, scanners, and door locks; Apple computers, a widescreen TV display, and tablet device. There are recordings you have to play which are well acted. As time winds down, smoke even enters the room (it's supposed to be toxic). Custom software was even written for the game, which brings me to my big gripe. The final step to beat the game was to solve a puzzle written on a custom app on a tablet device. We had solved the puzzle correctly, but struggled getting the software on the tablet to work. It ended up glitching out and we would have lost if I hadn't radioed to the staff that the app wasn't working. We struggled with it for a good 5-10 minutes and it was rather annoying. Finally, someone had to come upstairs and check the app. He admitted it wasn't working properly and we had indeed found the cure. He gave us the win. It sort of killed the mood and was anticlimactic. *** END MILD SPOILERS *** As mentioned above, the quality of props and materials is excellent compared to what I've experienced up to this point. There are several electronics and gadgets you have to use to win. It's not just cheap combination lock after cheap combination lock. There are cameras watching your team every step of the way. Your team will be given a walkie-talkie to communicate with staff who are watching from the control room. The staff can give you hints if you request them. They will also chime in if you are touching something you are not supposed to. So be aware, Big Brother is watching. Paranoia Quest is located downtown where it can get sketch at night. Park in the Underground Atlanta pay parking garage at MLK Jr Dr NW and Central Ave SW. We'll be back.

    Thi T.

    I can be picky and try to figure out how to give this a less than perfect rating. Parking is challenging when you're trying to find the ideal closest spot that is in a safe area. There is a lot within viewing distance of the facility. I don't remember where exactly but drive around, find the place, and you will see the parking lot. I was impressed by the novelty (at least to me) of this place. Upon entering, I noticed that it was spacious and clean. We were greeted by the enthusiastic and friendly and accommodating staff. There are some seating areas, lockers, and a banner to take pictures in front of. Our group of 4 dared to try the hard Inception room. I would recommend going with more people for this room since there are several different puzzles and clues the team needs to solve before being able to decipher the code to escape. With the deal we got, it was definitely a perfect experience. It was a great bonding and mentally stimulating experience. We can't wait to come back for more.. perhaps with more people!

    Fun as hel
    Marci B.

    We went and did the Witch Hunter escape room on 08/14/20. We were one puzzle away from escaping the room but it's OK we still had a blast! Our game master was freaking awesome! He got into costume and was making us laugh our butts off even though we weren't supposed to laugh. My dumb blonde sister didn't realize we were gonna die if we didn't get done . I cannot wait to go back and have this awesome experience with this guy. We went for my sisters birthday & we are three blonde women and we picked the hardest one but I'm still impressed with us even tho we almost finished it. Needles to say, the witches killed us

    Great Run! Not Too Hard OR TOO Easy!
    Jessica B.

    Perfectly terrific experience, despite it being my second! But Jo and Tristan our GM and front desk coordinator were just GREAT! I loved running the Area 51 story puzzle with family and & new folks! I loved how there were clues to fit every personality type! Everyone -- even the non gamer ones -- loved it here! Great ice-breaker for meeting new folks or team building exercises! Great for a family gathering, too!

    Team Bad Math beats the zombies
    Lindy F.

    "What was that? I should kill everyone and escape?" -- Suicide Squad (2016) Have I mentioned yet that I'm addicted to these escape rooms? No? Then where have YOU been? Clearly, NOT reading my reviews. My first experience with PQ was not ideal. We were not given the best direction prior to showing up, prior to entering the room and the room itself was not great. This time around the experience was a complete 180. We opted for the Zombie Apocalypse room and having had to call to book (I bought the Groupon and therefore I had to call versus using the website) and I spoke with Zach, so I received lots of instructions from Zach and received a great email the day before with instructions for parking. Also, I received the ability to sign the waiver online for me and my teammates. Parking is relatively painless. While there is some street parking a bit closer, the Underground parking deck at MLK and Pryor is only $4 and certainly safe. PQ is not in the safest part of town. This deck is a 2.5 block walk from PQ, while it is just a block walk from a Marta station. Once we walked into PQ, Steven, our game master, greeted us and showed us to the lockers to put all our stuff away. Once our entire party arrived, he briefed us on our mission and allowed us to ask any questions before starting our 60 minute game clock. ***SPOILERS*** Do not read this if you want to do this room. Unlike most escape rooms, this one starts at the base of a set of stairs. You actually have to start outside of the room and break your way IN. I enjoyed this aspect, mostly because it was different. Also, there is no clock in this room, so you have no idea how much time you have spent or is left - this is somewhat terrifying (especially since no one really wears a watch anymore). There is an announcement with 20 minutes left, but 40 minutes with no knowledge of the time is nerve-wracking. This room is really four rooms - you break in and make your way into a lab where you work to find a cure for the zombie outbreak. Very creative. There is a wide variety of creative puzzles and clues and very different from all other rooms I have done. They send you into the room with a cell phone that is a direct line to your game master for 3 clues that are free - additional clues take 3 minutes off your clock. Also, you don't really escape out of this room - most rooms you open a final door. So when we found the final solution, we didn't really realize it. You are working on an app on an iPad and should be given a sign that you solved the sequence. We didn't realize that we had the solution, so we kept mucking with it. A video began to play on the TV (we later found out that the video meant that we solved the room!), so this was really anti-climactic. Usually you have a code to open a door, in this case we solved the puzzle on the iPad and didn't know it! The software is clearly glitchy. ***END OF SPOILERS*** When we asked for help, both times, they were very much face palm moments for me as we had the answers right in front of us and we were over thinking. Our communication was great and only once were we not communicating well. We did win with only 37 seconds left. All that matters is that we saved the world from the Zombie outbreak! Overall the experience was great and much better than my first time at PQ. As we were getting our photo taken, Dmitri, the manager (maybe owner) was telling us about their birthday special where you can come in on your birthday (I clarified - birthday week with 4 other people) and you will get a free ticket. Oh look - it's my birthday month! I need to come back for the Infection room ASAP! Team Bad Math is on the prowl!!

    Esther K.

    So, do you know anyone named Taylor Bone? It seems like a pretty uncommon name, right? Imagine my surprise when my friend Dee was acquainted with another Taylor Bone. We knew there could only be one highlander and we decided to have a show down for the rights to keep their names at Paranoia Quest. We split up into two groups of 10 for this showdown. Their customer service has nothing been awesome the entire way through. I booked the Murder Mystery and Infection room (both hard difficulty) for the two teams. The best part was that you could sign the waivers electronically. I arrived a bit late with Taylor B. Bone and the check in process was painless. We just had to wait for a few stragglers and Pontip at the front desk was wonderful and very helpful. One of our team members had gone to the wrong Escape the Room in Midtown and Pontip informed me that they could actually join us a little later once they had arrived. We agreed and we set about on our adventure! Tanya James was our game master and she was very informative. She explained the rules and objective of the game very simply and with emphatic delivery. The puzzles were very well designed and some of the puzzles stood out above the rest. Obviously, not going to spoil it for anyone but Team Taylor B. Bone highly enjoyed Infection. We also got Top 3 placement of all time best finish times! We are now highly successful journalists that uncovered a government cover up with an extraterrestrial virus. Aw yiss. Team Taylor C. Bone unfortunately did not finish. Taylor C. Bone is now known simply as Seat 5 (that's what the waitress referred to him during lunch after their defeat). If you love puzzles and zombies, I would highly recommend checking out Paranoia Quest! I really look forward to some of the rooms they may be adding. I'm hoping for a Memento styled escape the room!

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    LOVE this play was a little tricky at first but once we got everything solved we had so much fun!!!

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    Great time ! Mike was wonderful me and my friend did the zombie room and had a blast ! Definitely recommend

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    Had fun with DR. Cade for the zombie apocalypse didn't complete it but was well worth the adventure 10/10 will be back !!!!

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    Page 1 of 5

    Paranoia Quest Escape the Room Reviews in Other Languages

    Ask the Community - Paranoia Quest Escape the Room

    Review Highlights - Paranoia Quest Escape the Room

    “Our group of 7 hooked up with another couple that came in and we did the Murder Mystery Room.”

    Mentioned in 22 reviews

    Read more highlights

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    Time to Escape - All audiences welcome, including in our Launch sci fi escape room!

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    My friends and I did The Grand Zeppelin, since Time to Escape is located near AmericasMart, near…read moreour puzzle convention. 5 of us made a reservation for 9pm on a Saturday, which came out to about $45/person. As someone who is a big scaredy-cat, I asked my friend to call to see if live actor was scary, and they assured us that it was not scary. I can say that they were true to their word! We had Tanner as our live actor / guide through the experience. He was very immersive and passionate about the role. This was my first time doing a room with a live actor, so I don't have a point of comparison. I personally didn't like the way clues were given, but others may appreciate the banter and silly actions Tanner was doing to lead us in the right direction. I thought the addition of "crisis" moments was a clever way to reward strong players. My main issue with the room was that it was linear. At no point were two groups of people working on something simultaneously. That means that if you have more than three people, some members may be standing around. There was also one puzzle that is solved solely by trial-and-error, which is poor design. For the price, I had higher expectations in production value. The best part of The Grand Zeppelin was the ending, and I do want to commend Tanner for providing us with an immersive experience!

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    Paranoia Quest Escape the Room - escapegames - Updated September 2026

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